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setDrawHandler

setDrawHandler

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setDrawHandler

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A method to change the drawing handler of the custom canvas after it has been created on the map.

 

Parameter

Value

function: name

An asynchronous JavaScript function that implements the logic when the function call returns.

 

Example:

function drawHandler(map, context, item, status)

{

//context = Canvas context.

//item = The custom canvas object.

//status = object having information about the drawing status.

 

var s = status.animation; //Drawing function is being called from animation frame (true) or not (false).

}

 

customCanvas.setDrawHandler(drawHandler);